//jQuery
// ColorBox v1.3.17.2 - a full featured, light-weight, customizable lightbox based on jQuery 1.3+
// Copyright (c) 2011 Jack Moore - jack@colorpowered.com
// Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
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//Colorbox

$(document).ready(function() {
    $("a[rel='exhibition']").colorbox();
});


$(document).ready(function() {

    // get the action filter option item on page load
    var $filterType = $('#filterOptions li.active a').attr('class');
	
    // get and assign the ourHolder element to the
    // $holder varible for use later
    var $holder = $('ul.ourHolder');

    // clone all items within the pre-assigned $holder element
    var $data = $holder.clone();

    // attempt to call Quicksand when a filter option
    // item is clicked
    $('#filterOptions li a').click(function(e) {
        // reset the active class on all the buttons
        $('#filterOptions li').removeClass('active');
		
        // assign the class of the clicked filter option
        // element to our $filterType variable
        var $filterType = $(this).attr('class');
        $(this).parent().addClass('active');
		
        if ($filterType == 'all') {
            // assign all li items to the $filteredData var when
            // the 'All' filter option is clicked
            var $filteredData = $data.find('li');
        } 
        else {
            // find all li elements that have our required $filterType
            // values for the data-type element
            var $filteredData = $data.find('li[data-type=' + $filterType + ']');
        }
		
        // call quicksand and assign transition parameters
        $holder.quicksand($filteredData, {
            duration: 800,
            easing: 'easeInOutQuad'
        }, function(){
            $("a[rel='exhibition']").colorbox();
        });
        return false;
    });
});

/*

Quicksand 1.2.2

Reorder and filter items with a nice shuffling animation.

Copyright (c) 2010 Jacek Galanciak (razorjack.net) and agilope.com
Big thanks for Piotr Petrus (riddle.pl) for deep code review and wonderful docs & demos.

Dual licensed under the MIT and GPL version 2 licenses.
http://github.com/jquery/jquery/blob/master/MIT-LICENSE.txt
http://github.com/jquery/jquery/blob/master/GPL-LICENSE.txt

Project site: http://razorjack.net/quicksand
Github site: http://github.com/razorjack/quicksand

*/

(function ($) {
    $.fn.quicksand = function (collection, customOptions) {     
        var options = {
            duration: 750,
            easing: 'swing',
            attribute: 'data-id', // attribute to recognize same items within source and dest
            adjustHeight: 'auto', // 'dynamic' animates height during shuffling (slow), 'auto' adjusts it before or after the animation, false leaves height constant
            useScaling: true, // disable it if you're not using scaling effect or want to improve performance
            enhancement: function(c) {}, // Visual enhacement (eg. font replacement) function for cloned elements
            selector: '> *',
            dx: 0,
            dy: 0
        };
        $.extend(options, customOptions);
        
        if ($.browser.msie || (typeof($.fn.scale) == 'undefined')) {
            // Got IE and want scaling effect? Kiss my ass.
            options.useScaling = false;
        }
        
        var callbackFunction;
        if (typeof(arguments[1]) == 'function') {
            var callbackFunction = arguments[1];
        } else if (typeof(arguments[2] == 'function')) {
            var callbackFunction = arguments[2];
        }
    
        
        return this.each(function (i) {
            var val;
            var animationQueue = []; // used to store all the animation params before starting the animation; solves initial animation slowdowns
            var $collection = $(collection).clone(); // destination (target) collection
            var $sourceParent = $(this); // source, the visible container of source collection
            var sourceHeight = $(this).css('height'); // used to keep height and document flow during the animation
            
            var destHeight;
            var adjustHeightOnCallback = false;
            
            var offset = $($sourceParent).offset(); // offset of visible container, used in animation calculations
            var offsets = []; // coordinates of every source collection item            
            
            var $source = $(this).find(options.selector); // source collection items
            
            // Replace the collection and quit if IE6
            if ($.browser.msie && $.browser.version.substr(0,1)<7) {
                $sourceParent.html('').append($collection);
                return;
            }

            // Gets called when any animation is finished
            var postCallbackPerformed = 0; // prevents the function from being called more than one time
            var postCallback = function () {
                
                if (!postCallbackPerformed) {
                    postCallbackPerformed = 1;
                    
                    // hack: 
                    // used to be: $sourceParent.html($dest.html()); // put target HTML into visible source container
                    // but new webkit builds cause flickering when replacing the collections
                    $toDelete = $sourceParent.find('> *');
                    $sourceParent.prepend($dest.find('> *'));
                    $toDelete.remove();
                         
                    if (adjustHeightOnCallback) {
                        $sourceParent.css('height', destHeight);
                    }
                    options.enhancement($sourceParent); // Perform custom visual enhancements on a newly replaced collection
                    if (typeof callbackFunction == 'function') {
                        callbackFunction.call(this);
                    }                    
                }
            };
            
            // Position: relative situations
            var $correctionParent = $sourceParent.offsetParent();
            var correctionOffset = $correctionParent.offset();
            if ($correctionParent.css('position') == 'relative') {
                if ($correctionParent.get(0).nodeName.toLowerCase() == 'body') {

                } else {
                    correctionOffset.top += (parseFloat($correctionParent.css('border-top-width')) || 0);
                    correctionOffset.left +=( parseFloat($correctionParent.css('border-left-width')) || 0);
                }
            } else {
                correctionOffset.top -= (parseFloat($correctionParent.css('border-top-width')) || 0);
                correctionOffset.left -= (parseFloat($correctionParent.css('border-left-width')) || 0);
                correctionOffset.top -= (parseFloat($correctionParent.css('margin-top')) || 0);
                correctionOffset.left -= (parseFloat($correctionParent.css('margin-left')) || 0);
            }
            
            // perform custom corrections from options (use when Quicksand fails to detect proper correction)
            if (isNaN(correctionOffset.left)) {
                correctionOffset.left = 0;
            }
            if (isNaN(correctionOffset.top)) {
                correctionOffset.top = 0;
            }
            
            correctionOffset.left -= options.dx;
            correctionOffset.top -= options.dy;

            // keeps nodes after source container, holding their position
            $sourceParent.css('height', $(this).height());
            
            // get positions of source collections
            $source.each(function (i) {
                offsets[i] = $(this).offset();
            });
            
            // stops previous animations on source container
            $(this).stop();
            var dx = 0;
            var dy = 0;
            $source.each(function (i) {
                $(this).stop(); // stop animation of collection items
                var rawObj = $(this).get(0);
                if (rawObj.style.position == 'absolute') {
                    dx = -options.dx;
                    dy = -options.dy;
                } else {
                    dx = options.dx;
                    dy = options.dy;                    
                }

                rawObj.style.position = 'absolute';
                rawObj.style.margin = '0';

                rawObj.style.top = (offsets[i].top - parseFloat(rawObj.style.marginTop) - correctionOffset.top + dy) + 'px';
                rawObj.style.left = (offsets[i].left - parseFloat(rawObj.style.marginLeft) - correctionOffset.left + dx) + 'px';
            });
                    
            // create temporary container with destination collection
            var $dest = $($sourceParent).clone();
            var rawDest = $dest.get(0);
            rawDest.innerHTML = '';
            rawDest.setAttribute('id', '');
            rawDest.style.height = 'auto';
            rawDest.style.width = $sourceParent.width() + 'px';
            $dest.append($collection);      
            // insert node into HTML
            // Note that the node is under visible source container in the exactly same position
            // The browser render all the items without showing them (opacity: 0.0)
            // No offset calculations are needed, the browser just extracts position from underlayered destination items
            // and sets animation to destination positions.
            $dest.insertBefore($sourceParent);
            $dest.css('opacity', 0.0);
            rawDest.style.zIndex = -1;
            
            rawDest.style.margin = '0';
            rawDest.style.position = 'absolute';
            rawDest.style.top = offset.top - correctionOffset.top + 'px';
            rawDest.style.left = offset.left - correctionOffset.left + 'px';
            
            
    
            

            if (options.adjustHeight === 'dynamic') {
                // If destination container has different height than source container
                // the height can be animated, adjusting it to destination height
                $sourceParent.animate({
                    height: $dest.height()
                    }, options.duration, options.easing);
            } else if (options.adjustHeight === 'auto') {
                destHeight = $dest.height();
                if (parseFloat(sourceHeight) < parseFloat(destHeight)) {
                    // Adjust the height now so that the items don't move out of the container
                    $sourceParent.css('height', destHeight);
                } else {
                    //  Adjust later, on callback
                    adjustHeightOnCallback = true;
                }
            }
                
            // Now it's time to do shuffling animation
            // First of all, we need to identify same elements within source and destination collections    
            $source.each(function (i) {
                var destElement = [];
                if (typeof(options.attribute) == 'function') {
                    
                    val = options.attribute($(this));
                    $collection.each(function() {
                        if (options.attribute(this) == val) {
                            destElement = $(this);
                            return false;
                        }
                    });
                } else {
                    destElement = $collection.filter('[' + options.attribute + '=' + $(this).attr(options.attribute) + ']');
                }
                if (destElement.length) {
                    // The item is both in source and destination collections
                    // It it's under different position, let's move it
                    if (!options.useScaling) {
                        animationQueue.push(
                        {
                            element: $(this), 
                            animation: 
                            {
                                top: destElement.offset().top - correctionOffset.top, 
                                left: destElement.offset().left - correctionOffset.left, 
                                opacity: 1.0
                            }
                        });

                    } else {
                        animationQueue.push({
                            element: $(this), 
                            animation: {
                                top: destElement.offset().top - correctionOffset.top, 
                                left: destElement.offset().left - correctionOffset.left, 
                                opacity: 1.0, 
                                scale: '1.0'
                            }
                        });

                    }
                } else {
                    // The item from source collection is not present in destination collections
                    // Let's remove it
                    if (!options.useScaling) {
                        animationQueue.push({
                            element: $(this), 
                            animation: {
                                opacity: '0.0'
                            }
                        });
                } else {
                    animationQueue.push({
                        element: $(this), 
                        animation: {
                            opacity: '0.0', 
                            scale: '0.0'
                        }
                    });
            }
            }
        });
            
        $collection.each(function (i) {
            // Grab all items from target collection not present in visible source collection
                
            var sourceElement = [];
            var destElement = [];
            if (typeof(options.attribute) == 'function') {
                val = options.attribute($(this));
                $source.each(function() {
                    if (options.attribute(this) == val) {
                        sourceElement = $(this);
                        return false;
                    }
                });                 

                $collection.each(function() {
                    if (options.attribute(this) == val) {
                        destElement = $(this);
                        return false;
                    }
                });
            } else {
                sourceElement = $source.filter('[' + options.attribute + '=' + $(this).attr(options.attribute) + ']');
                destElement = $collection.filter('[' + options.attribute + '=' + $(this).attr(options.attribute) + ']');
            }
                
            var animationOptions;
            if (sourceElement.length === 0) {
                // No such element in source collection...
                if (!options.useScaling) {
                    animationOptions = {
                        opacity: '1.0'
                    };
                } else {
                    animationOptions = {
                        opacity: '1.0',
                        scale: '1.0'
                    };
                }
                // Let's create it
                d = destElement.clone();
                var rawDestElement = d.get(0);
                rawDestElement.style.position = 'absolute';
                rawDestElement.style.margin = '0';
                rawDestElement.style.top = destElement.offset().top - correctionOffset.top + 'px';
                rawDestElement.style.left = destElement.offset().left - correctionOffset.left + 'px';
                d.css('opacity', 0.0); // IE
                if (options.useScaling) {
                    d.css('transform', 'scale(0.0)');
                }
                d.appendTo($sourceParent);
                    
                animationQueue.push({
                    element: $(d), 
                    animation: animationOptions
                });
            }
        });
            
        $dest.remove();
        options.enhancement($sourceParent); // Perform custom visual enhancements during the animation
        for (i = 0; i < animationQueue.length; i++) {
            animationQueue[i].element.animate(animationQueue[i].animation, options.duration, options.easing, postCallback);
        }
    });
};
})(jQuery);

/*
 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
 *
 * Uses the built in easing capabilities added In jQuery 1.1
 * to offer multiple easing options
 *
 * TERMS OF USE - jQuery Easing
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2008 George McGinley Smith
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
*/

// t: current time, b: begInnIng value, c: change In value, d: duration
jQuery.easing['jswing'] = jQuery.easing['swing'];

jQuery.extend( jQuery.easing,
{
    def: 'easeOutQuad',
    swing: function (x, t, b, c, d) {
        //alert(jQuery.easing.default);
        return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
    },
    easeInQuad: function (x, t, b, c, d) {
        return c*(t/=d)*t + b;
    },
    easeOutQuad: function (x, t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
    },
    easeInOutQuad: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInCubic: function (x, t, b, c, d) {
        return c*(t/=d)*t*t + b;
    },
    easeOutCubic: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t + 1) + b;
    },
    easeInOutCubic: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t + b;
        return c/2*((t-=2)*t*t + 2) + b;
    },
    easeInQuart: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t + b;
    },
    easeOutQuart: function (x, t, b, c, d) {
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeInOutQuart: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    easeInQuint: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t*t + b;
    },
    easeOutQuint: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t*t*t + 1) + b;
    },
    easeInOutQuint: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
        return c/2*((t-=2)*t*t*t*t + 2) + b;
    },
    easeInSine: function (x, t, b, c, d) {
        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
    },
    easeOutSine: function (x, t, b, c, d) {
        return c * Math.sin(t/d * (Math.PI/2)) + b;
    },
    easeInOutSine: function (x, t, b, c, d) {
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    },
    easeInExpo: function (x, t, b, c, d) {
        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
    },
    easeOutExpo: function (x, t, b, c, d) {
        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    },
    easeInOutExpo: function (x, t, b, c, d) {
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function (x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
    },
    easeOutCirc: function (x, t, b, c, d) {
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
    },
    easeInOutCirc: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
    },
    easeInElastic: function (x, t, b, c, d) {
        var s=1.70158;
        var p=0;
        var a=c;
        if (t==0) return b;
        if ((t/=d)==1) return b+c;
        if (!p) p=d*.3;
        if (a < Math.abs(c)) {
            a=c;
            var s=p/4;
        }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    easeOutElastic: function (x, t, b, c, d) {
        var s=1.70158;
        var p=0;
        var a=c;
        if (t==0) return b;
        if ((t/=d)==1) return b+c;
        if (!p) p=d*.3;
        if (a < Math.abs(c)) {
            a=c;
            var s=p/4;
        }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    easeInOutElastic: function (x, t, b, c, d) {
        var s=1.70158;
        var p=0;
        var a=c;
        if (t==0) return b;
        if ((t/=d/2)==2) return b+c;
        if (!p) p=d*(.3*1.5);
        if (a < Math.abs(c)) {
            a=c;
            var s=p/4;
        }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },
    easeInBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    easeOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    easeInOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158; 
        if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    easeInBounce: function (x, t, b, c, d) {
        return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
    },
    easeOutBounce: function (x, t, b, c, d) {
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        } else {
            return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
        }
    },
    easeInOutBounce: function (x, t, b, c, d) {
        if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
        return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
});

/*
 *
 * TERMS OF USE - EASING EQUATIONS
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2001 Robert Penner
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */

